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add_tile [2020/06/07 17:45] justinadd_tile [2023/01/02 21:13] (current) justin
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 |coordinate|Position of the new [[tile|tile]].|[[coordinate|Coordinate]]|Yes| |coordinate|Position of the new [[tile|tile]].|[[coordinate|Coordinate]]|Yes|
 |entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No| |entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No|
 +
 +^Return Value^Description^Type^
 +|Tile Added|Returns a reference to the [[tile]] that was added.|[[Entity]]|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] walkable from any adjacent tiles. For example, if you add a bridge [[tile|tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it.+After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] walkable from any adjacent [[tile|tiles]]. For example, if you add a bridge [[tile|tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it.
 </WRAP> </WRAP>
  
 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-add_tile("wooden_floor_02", coord[10, 0, -1], "bridge")+add_tile("wooden_floor_02", coord[10, 0, -1], "bridge");
 </code> </code>
 //Results:// A new [[tile|tile]], using model "wooden_floor_02", will be added to the [[map|map]] at [[coordinate|coordinate]] (10, 0, -1) and given an ID of "bridge". //Results:// A new [[tile|tile]], using model "wooden_floor_02", will be added to the [[map|map]] at [[coordinate|coordinate]] (10, 0, -1) and given an ID of "bridge".
add_tile.1591577106.txt.gz · Last modified: 2020/06/07 17:45 by justin