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add_tile [2017/07/29 23:27] – justin | add_tile [2023/01/02 21:13] (current) – justin | ||
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- | Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). The entity ID is optional and will be assigned to the new tile if supplied. | + | Adds a [[tile|tile]] |
+ | ====Signature: | ||
<code python> | <code python> | ||
add_tile(model_name, | add_tile(model_name, | ||
Line 9: | Line 10: | ||
^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |model_name|Model to use for the new tile.|[[String]]|Yes| | + | |model_name|Model to use for the new [[tile|tile]].|[[string|String]]|Yes| |
- | |coordinate|Position of the new tile.|[[Coordinate]]|Yes| | + | |coordinate|Position of the new [[tile|tile]].|[[coordinate|Coordinate]]|Yes| |
- | |entity_id|Unique entity ID to assign | + | |entity_id|Unique |
+ | |||
+ | ^Return Value^Description^Type^ | ||
+ | |Tile Added|Returns a reference | ||
+ | |||
+ | <WRAP center round info 100%> | ||
+ | After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] walkable from any adjacent [[tile|tiles]]. For example, if you add a bridge [[tile|tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it. | ||
+ | </ | ||
+ | |||
+ | ====Example: | ||
+ | <code bauxite> | ||
+ | add_tile(" | ||
+ | </ | ||
+ | // | ||
+ | |||
+ | <WRAP center round tip 100%> | ||
+ | Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening up a new area for them to explore. | ||
+ | </ | ||
+ | |||
+ | ---- | ||
+ | |||
+ | <WRAP group> | ||
+ | <WRAP half column> | ||
+ | ====Editor Node:==== | ||
+ | {{: | ||
+ | </ | ||
+ | |||
+ | <WRAP half column> | ||
+ | ====Visual Demo:==== | ||
+ | {{: | ||
+ | </ | ||
+ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |