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add_tile [2017/07/29 23:27] justinadd_tile [2023/01/02 21:13] (current) justin
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 ---- ----
  
-Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). The entity ID is optional and will be assigned to the new tile if supplied.+Adds a [[tile|tile]] at the specified [[coordinate|coordinate]] within the [[map|map]] (if a [[tile|tile]] does not already exist at that [[coordinate|coordinate]]). The [[entity|entity]] ID is optional and will be assigned to the new [[tile|tile]] if supplied.
  
 +====Signature:====
 <code python> <code python>
 add_tile(model_name, coordinate, entity_id) add_tile(model_name, coordinate, entity_id)
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 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
-|model_name|Model to use for the new tile.|[[String]]|Yes| +|model_name|Model to use for the new [[tile|tile]].|[[string|String]]|Yes| 
-|coordinate|Position of the new tile.|[[Coordinate]]|Yes| +|coordinate|Position of the new [[tile|tile]].|[[coordinate|Coordinate]]|Yes| 
-|entity_id|Unique entity ID to assign to the new tile.|[[String]]|No|+|entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No| 
 + 
 +^Return Value^Description^Type^ 
 +|Tile Added|Returns a reference to the [[tile]] that was added.|[[Entity]]| 
 + 
 +<WRAP center round info 100%> 
 +After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] walkable from any adjacent [[tile|tiles]]For example, if you add a bridge [[tile|tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it. 
 +</WRAP> 
 + 
 +====Example:==== 
 +<code bauxite> 
 +add_tile("wooden_floor_02", coord[10, 0, -1], "bridge"); 
 +</code> 
 +//Results:// A new [[tile|tile]], using model "wooden_floor_02", will be added to the [[map|map]] at [[coordinate|coordinate]] (10, 0, -1) and given an ID of "bridge"
 + 
 +<WRAP center round tip 100%> 
 +Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening up a new area for them to explore. 
 +</WRAP> 
 + 
 +---- 
 + 
 +<WRAP group> 
 +<WRAP half column> 
 +====Editor Node:==== 
 +{{:add_tile_node.png?nolink|}} 
 +</WRAP> 
 + 
 +<WRAP half column> 
 +====Visual Demo:==== 
 +{{:add_tile_demo.gif?nolink|}} 
 +</WRAP> 
 +</WRAP>
  
 ~~NOTOC~~ ~~NOTOC~~
add_tile.1501396035.txt.gz · Last modified: 2017/07/29 23:27 by justin