Rotate Player To Direction


Rotates the player to face towards the specified cardinal direction (i.e. north, south, west, or east).

Signature:

rotate_player_to_direction(direction)
ArgumentDescriptionTypeRequired
directionCardinal direction for the player to face towards.Cardinal DirectionYes

Lock/Unlock Player Movement must be called before using this function to prevent the player from interfering with the scripted movement.

Example:

rotate_player_to_direction(SOUTH);

Results: Rotates the player until they are facing south.

Use the Rotate Player To Direction function to force the player's viewpoint before an event occurs or to have them facing a specific direction at the end of a cutscene.


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Visual Demo: