Rotates the player to face towards the specified cardinal direction (i.e. north, south, west, or east).
rotate_player_to_direction(direction)
Argument | Description | Type | Required |
---|---|---|---|
direction | Cardinal direction for the player to face towards. | Cardinal Direction | Yes |
Lock/Unlock Player Movement must be called before using this function to prevent the player from interfering with the scripted movement.
rotate_player_to_direction(SOUTH);
Results: Rotates the player until they are facing south.
Use the Rotate Player To Direction function to force the player's viewpoint before an event occurs or to have them facing a specific direction at the end of a cutscene.