This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
terrain_types [2021/02/03 13:12] – justin | terrain_types [2024/02/08 20:47] (current) – justin | ||
---|---|---|---|
Line 3: | Line 3: | ||
=====Overview===== | =====Overview===== | ||
- | The **terrain type** of a [[tile]] is a property that determines whether or not it can be traversed by an [[entity]]. For example, any water-related [[tile|tiles]] (e.g. rivers and oceans) could be assigned a terrain type of " | + | The **terrain type** of a [[tile]] is a property that determines whether or not it can be traversed by an [[entity]]. For example, any water-related [[tile|tiles]] (e.g. rivers and oceans) could be assigned a terrain type of " |
=====Usages===== | =====Usages===== | ||
- | 1) Terrain type for a [[tile]] in the [[Voxel Editor]]. Terrain types defined for [[tile|tiles]] will be available | + | 1) Terrain type for a [[tile]] in the [[Voxel Editor]]. Terrain types defined for [[tile|tiles]] will be available |
- | 2) Terrain type for a [[character]] in the [[Voxel Editor]]. See below for a description of each option that's available. | + | 2) Terrain type for a [[character]] in the [[Voxel Editor]]. This property determines the types of terrain that the [[character]] can or cannot traverse. See below for a description of each option that's available. |
- | * All: | + | |
- | * Prohibited | + | |
- | * Restricted | + | |
- | 3) Terrain types for an [[object]] in the [[Map Editor]] that has been configured as a [[vehicles|vehicle]]. See below for a description of each option that's available. | + | |
- | * All: | + | 3) Terrain types for an [[object]] in the [[Map Editor]] that has been configured as a [[vehicles|vehicle]]. This property determines the types of terrain that the [[vehicles|vehicle]] can or cannot traverse. See below for a description of each option that's available. |
- | * Prohibited | + | |
- | * Restricted to: | + | |
+ | | ||
+ | |||
+ | 4) Terrain types for an [[object]] in the [[Map Editor]] that has been configured as [[pushing|pushable]]. This property determines the types of terrain that the [[object]] can or cannot be pushed across. See below for a description of each option that's available. | ||
+ | * **All:** Object is able to be pushed across any type of terrain. | ||
+ | * **Prohibited From:** Object cannot be pushed across any of the specified types of terrain. | ||
+ | * **Restricted To:** Object can only be pushed across the specified types of terrain. | ||
~~NOTOC~~ | ~~NOTOC~~ |