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| sound [2023/02/17 15:47] – justin | sound [2023/02/17 15:47] (current) – justin | ||
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| - | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply dragging and dropping the desired WAV file or OGG filee onto the application window from an external file browser. When using a WAV file, the format should be 16-bit PCM. | + | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply dragging and dropping the desired WAV file or OGG file onto the application window from an external file browser. When using a WAV file, the format should be 16-bit PCM. |
| At this time, sounds can be used in a few different scenarios: | At this time, sounds can be used in a few different scenarios: | ||