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| sound [2017/10/20 10:09] – justin | sound [2023/02/17 15:47] (current) – justin | ||
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| - | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool, or simply | + | A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply |
| At this time, sounds can be used in a few different scenarios: | At this time, sounds can be used in a few different scenarios: | ||
| - | * Triggered manually from a script with the [[Play Sound]] function. | + | * Triggered manually from a [[script]] with the [[Play Sound]] function. |
| * Assigned to a model' | * Assigned to a model' | ||
| * As the " | * As the " | ||
| <WRAP center round info 100%> | <WRAP center round info 100%> | ||
| - | You can easily create your own 8-bit/chip-style sound effects using the built-in [[Sound FX Generator]] | + | You can easily create your own 8-bit/chip style sound effects using the built-in [[Sound FX Generator]] |
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| </ | </ | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||