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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| set_player_movement_locked [2017/04/14 15:08] – justin | set_player_movement_locked [2021/04/21 18:35] (current) – justin | ||
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| Line 2: | Line 2: | ||
| ---- | ---- | ||
| - | Locks or unlocks the player' | + | Locks or unlocks the player' |
| + | ====Signature: | ||
| <code python> | <code python> | ||
| set_player_movement_locked(is_locked) | set_player_movement_locked(is_locked) | ||
| Line 10: | Line 11: | ||
| ^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
| |is_locked|State of player movement.|[[Boolean]]|Yes| | |is_locked|State of player movement.|[[Boolean]]|Yes| | ||
| + | |||
| + | <WRAP center round info 100%> | ||
| + | Similar to [[Lock Camera]], this function needs to be called prior to scripting the player' | ||
| + | </ | ||
| ====Example: | ====Example: | ||
| - | < | + | < |
| - | set_player_movement_locked(true) | + | set_player_movement_locked(true); |
| </ | </ | ||
| // | // | ||
| <WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
| - | Use the **Lock/ | + | Use the **Lock/ |
| </ | </ | ||