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| look_at_target_over_time [2017/04/16 19:44] – justin | look_at_target_over_time [2021/04/21 18:35] (current) – justin | ||
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| Rotates the camera over a duration of time (in seconds) to point towards the specified entity or coordinate. | Rotates the camera over a duration of time (in seconds) to point towards the specified entity or coordinate. | ||
| + | ====Signature: | ||
| <code python> | <code python> | ||
| look_at_target_over_time(target, | look_at_target_over_time(target, | ||
| Line 11: | Line 12: | ||
| |target|Target to aim the camera towards.|[[Entity]] or [[Coordinate]]|Yes| | |target|Target to aim the camera towards.|[[Entity]] or [[Coordinate]]|Yes| | ||
| |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| | |duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes| | ||
| + | |||
| + | <WRAP center round info 100%> | ||
| + | [[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera. | ||
| + | </ | ||
| ====Example: | ====Example: | ||
| - | < | + | < |
| - | look_at_target_over_time(entity[" | + | look_at_target_over_time(entity[" |
| </ | </ | ||
| // | // | ||