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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| load_map [2017/04/10 14:34] – justin | load_map [2025/10/29 15:04] (current) – justin | ||
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| - | Loads the specified map. The player | + | Loads the specified map and places the player |
| + | ====Signature: | ||
| <code python> | <code python> | ||
| load_map(map_name, | load_map(map_name, | ||
| Line 11: | Line 12: | ||
| |map_name|Name of the map to load.|[[String]]|Yes| | |map_name|Name of the map to load.|[[String]]|Yes| | ||
| |player_coord|Coordinate of the tile on which to position the player.|[[Coordinate]]|Yes| | |player_coord|Coordinate of the tile on which to position the player.|[[Coordinate]]|Yes| | ||
| - | |player_direction|Cardinal direction to face the player towards.|[[Constant]]|No| | + | |player_direction|Cardinal direction to face the player towards.|[[Cardinal Direction]]|No| |
| ====Example: | ====Example: | ||
| - | < | + | < |
| - | load_map(" | + | load_map(" |
| </ | </ | ||
| - | The map with resource name " | + | // |
| + | |||
| + | <WRAP center round tip 100%> | ||
| + | Use the **Load Map** function to launch an initial map from your game's [[startup script]] or to link a tile in one map to another (for example, stairs leading down into a dungeon). | ||
| + | </ | ||
| + | |||
| + | |||
| + | ---- | ||
| <WRAP group> | <WRAP group> | ||
| Line 26: | Line 34: | ||
| <WRAP half column> | <WRAP half column> | ||
| - | ====Visual Demo: | + | ====Visual Demo:==== |
| {{: | {{: | ||
| </ | </ | ||