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heal_entity [2017/07/03 13:14] – justin | heal_entity [2021/04/21 18:31] (current) – justin | ||
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- | Restores the specified amount of health to an entity. | + | Restores the specified amount of health to an [[entity]] (while not exceeding its maximum health value). |
+ | <WRAP center round info 100%> | ||
+ | As healing will have no effect on defeated [[character|characters]], | ||
+ | </ | ||
+ | |||
+ | ====Signature: | ||
<code python> | <code python> | ||
heal_entity(entity, | heal_entity(entity, | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |entity|Entity that will be healed.|[[Entity]]|Yes| | + | |entity|[[Entity]] that will be healed.|[[Entity]]|Yes| |
- | |heal_amount|Amount of health to restore.|[[Decimal]]|Yes| | + | |heal_amount|Amount of health to restore.|[[Number]]|Yes| |
====Example: | ====Example: | ||
- | < | + | < |
- | heal_entity(player, | + | heal_entity(player, |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Damage | + | Use the **Heal Entity** function to restore health to the player |
</ | </ | ||