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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| editor_settings [2020/01/19 21:05] – justin | editor_settings [2020/01/19 21:33] (current) – justin | ||
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| =====Map Editor===== | =====Map Editor===== | ||
| ^Setting^Description^Default^ | ^Setting^Description^Default^ | ||
| - | |Default Camera|Determines which camera mode to use by default when opening a map.|Standard Camera| | + | |Default Camera|Determines which camera mode to use by default when opening a [[map]].|Standard Camera| |
| - | |Grid Color|Color to use for the tile placement grid lines.|Hex Color #: 525252| | + | |Grid Color|Color to use for the [[tile]] placement grid lines.|Hex Color #: 525252| |
| - | |Grid Depth Test|When disabled, the tile placement grid lines will always be rendered regardless of visibility.|On| | + | |Grid Depth Test|When disabled, the [[tile]] placement grid lines will always be rendered regardless of visibility.|On| |
| + | |Crosshair Color|Color to use for the placement crosshair that is displayed while in " | ||
| + | |Entity Bounds|Defines when to show the boundary box when placing entities into the [[map]] (either never, only for [[entity|entities]] that occupy multiple [[tile|tiles]], | ||
| + | |Navigation Node Color|Color to use for the node cubes displayed at the centers of [[tile|tiles]] with [[navigation_and_interaction|navigation paths]] connected to them.|Hex Color #: FFFFFF| | ||
| |"Walk & Interact" | |"Walk & Interact" | ||
| |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| | |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| | ||
| |" | |" | ||
| |" | |" | ||
| - | |Entity Bounds|Defines when to show the boundary box when placing entities into the map (either never, only for entities that span multiple tiles, or for all entities.)|Show for all entities| | ||
| |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| | |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| | ||
| |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| | |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| | ||
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| =====Script Editor===== | =====Script Editor===== | ||
| ^Setting^Description^Default^ | ^Setting^Description^Default^ | ||
| + | |Connection Input Color|Color to use for the input-side of connection lines between script nodes.|Hex Color #: FFFF00| | ||
| + | |Connection Output Color|Color to use for the output-side of connection lines between script nodes.|Hex Color #: 00FFFF| | ||
| + | |Auto-Connect New Nodes|Determines whether or not newly added script nodes will be automatically connected to the nearest available output port.|On| | ||
| + | |Show Drag-and-Drop Tip|Determines whether or not the drag-and-drop tip will be shown along the top of the editor when opening a script.|On| | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||