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stats_editor [2024/04/07 11:25] – justin | stats_editor [2024/04/07 11:43] (current) – justin | ||
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=====Skills===== | =====Skills===== | ||
- | The **Skills** section allows you to create special abilities for the player [[character|characters]] in your game to use. To add a [[skill]], click the green “plus” button. A [[skill]] can be removed by clicking the red “X” button. | + | The **Skills** section allows you to create special abilities for the player [[character|characters]] in your game to use, e.g. spells or other capabilities that let them interact with other [[character|characters]], |
{{: | {{: | ||
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^Setting^Description^ | ^Setting^Description^ | ||
|ID|Unique ID for the [[status effect]]. This ID is used with the [[Apply Status Effect]], [[Remove Status Effect]], and [[Clear Status Effects]] scripting functions.| | |ID|Unique ID for the [[status effect]]. This ID is used with the [[Apply Status Effect]], [[Remove Status Effect]], and [[Clear Status Effects]] scripting functions.| | ||
- | |Name|Name of the [[status effect]]. Currently this only used by the editor for display purposes.| | + | |Name|Name of the [[status effect]]. Currently this is only used by the editor for display purposes.| |
|Image|Image for the [[status effect]]. Currently this is only used by the editor for display purposes.| | |Image|Image for the [[status effect]]. Currently this is only used by the editor for display purposes.| | ||
|Description|Description of the [[status effect]]. Currently this is only used by the editor for display purposes.| | |Description|Description of the [[status effect]]. Currently this is only used by the editor for display purposes.| | ||
|Effect Type|Determines how the [[status effect]] affects its target. Currently supported types: **Stat Buff**, **Stat Debuff**, **Healing Over Time**, **Damage Over Time**, and **Stun**.| | |Effect Type|Determines how the [[status effect]] affects its target. Currently supported types: **Stat Buff**, **Stat Debuff**, **Healing Over Time**, **Damage Over Time**, and **Stun**.| | ||
|Affected Stat|Determines which [[character]] stat is affected by the [[status effect]]. Only applicable to the **Stat Buff** and **Stat Debuff** effect types.| | |Affected Stat|Determines which [[character]] stat is affected by the [[status effect]]. Only applicable to the **Stat Buff** and **Stat Debuff** effect types.| | ||
- | |Amount|Only applicable to the **Stat Buff**, **Stat Debuff**, **Healing Over Time**, and **Damage Over Time** effect types.| | + | |Amount|Determines the amount by which the [[character|character' |
|Tick on Apply|Determines if the [[status effect]] immediately triggers when first applied to a [[character]] (e.g. a bleeding effect that deals damage right away) or if it waits until the first configured interval of time has passed (see interval settings below).| | |Tick on Apply|Determines if the [[status effect]] immediately triggers when first applied to a [[character]] (e.g. a bleeding effect that deals damage right away) or if it waits until the first configured interval of time has passed (see interval settings below).| | ||
|Interval (Real-Time)|Determines the frequency of the effect while in real-time mode (e.g. a **Healing Over Time** effect with an interval of 2 means the healing will occur every two seconds). Only applicable to the **Healing Over Time** and **Damage Over Time** effect types.| | |Interval (Real-Time)|Determines the frequency of the effect while in real-time mode (e.g. a **Healing Over Time** effect with an interval of 2 means the healing will occur every two seconds). Only applicable to the **Healing Over Time** and **Damage Over Time** effect types.| | ||
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^Setting^Description^ | ^Setting^Description^ | ||
- | |Currency Name|Name of the currency. Changing this for the base currency will affect what is displayed on the built-in inventory widget.| | + | |Currency Name|Name of the currency. Changing this for the base currency will affect what is displayed on the built-in |
- | |Associated Stat|Stat to which the currency is tied (i.e. the stat that will store how much of the currency a character has).| | + | |Associated Stat|Stat to which the currency is tied (i.e. the stat that will store how much of the currency a [[character]] has).| |
- | |Image|Image to use for the currency. Changing this for the base currency will affect what is displayed on the built-in inventory widget.| | + | |Image|Image to use for the currency. Changing this for the base currency will affect what is displayed on the built-in |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | If you wanted your game to have a " | + | If you wanted your game to have a " |
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |