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editor_settings [2017/09/07 14:44] – justin | editor_settings [2020/01/19 21:33] (current) – justin | ||
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The **Editor Settings** dialog can be accessed by clicking the " | The **Editor Settings** dialog can be accessed by clicking the " | ||
+ | |||
+ | =====General===== | ||
+ | ^Setting^Description^Default^ | ||
+ | |Language|Language to use for the editor interface.|English| | ||
+ | |Default Tab|Editor tab that will be active when the application starts.|Voxel Editor| | ||
+ | |||
+ | =====Voxel Editor===== | ||
+ | ^Setting^Description^Default^ | ||
+ | |Background Color|Color to use for the 3D viewport background.|Hex Color #: 0A0A0A| | ||
+ | |Cursor Color|Color to use for the cursor square in the 3D viewport.|Hex Color #: FF00FF| | ||
+ | |Grid Color|Color to use for the model boundary grids.|Hex Color #: 404040| | ||
+ | |Ground Color|Color to use for the ground plane displayed underneath the model.|Hex Color #: 303040| | ||
+ | |Surface Edge Color|Color to use for indicating the edges of the model' | ||
+ | |Antialiasing|When enabled, [[https:// | ||
+ | |New Tile Passability|Determines whether or not the editor will prompt for the " | ||
=====Map Editor===== | =====Map Editor===== | ||
^Setting^Description^Default^ | ^Setting^Description^Default^ | ||
+ | |Default Camera|Determines which camera mode to use by default when opening a [[map]].|Standard Camera| | ||
+ | |Grid Color|Color to use for the [[tile]] placement grid lines.|Hex Color #: 525252| | ||
+ | |Grid Depth Test|When disabled, the [[tile]] placement grid lines will always be rendered regardless of visibility.|On| | ||
+ | |Crosshair Color|Color to use for the placement crosshair that is displayed while in " | ||
+ | |Entity Bounds|Defines when to show the boundary box when placing entities into the [[map]] (either never, only for [[entity|entities]] that occupy multiple [[tile|tiles]], | ||
+ | |Navigation Node Color|Color to use for the node cubes displayed at the centers of [[tile|tiles]] with [[navigation_and_interaction|navigation paths]] connected to them.|Hex Color #: FFFFFF| | ||
|"Walk & Interact" | |"Walk & Interact" | ||
|"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| | |"Walk Only" Color|Line color to use when displaying "Walk Only" [[navigation_and_interaction|navigation paths]].|Hex Color #: FFFF00| | ||
|" | |" | ||
|" | |" | ||
- | |Entity Bounds|Defines when to show the boundary box when placing entities into the map (either never, only for entities that span multiple tiles, or for all entities.)|Show for all entities| | ||
|Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| | |Keyboard Layout|Determines the keyboard movement controls (i.e. WASD vs. ZQSD) while in free camera and first-person mode.|QWERTY| | ||
|Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| | |Invert Mouse|When enabled, the Y-axis will be inverted when using the mouse to look around in the free camera and first-person camera modes.|Off| | ||
+ | |||
+ | =====Script Editor===== | ||
+ | ^Setting^Description^Default^ | ||
+ | |Connection Input Color|Color to use for the input-side of connection lines between script nodes.|Hex Color #: FFFF00| | ||
+ | |Connection Output Color|Color to use for the output-side of connection lines between script nodes.|Hex Color #: 00FFFF| | ||
+ | |Auto-Connect New Nodes|Determines whether or not newly added script nodes will be automatically connected to the nearest available output port.|On| | ||
+ | |Show Drag-and-Drop Tip|Determines whether or not the drag-and-drop tip will be shown along the top of the editor when opening a script.|On| | ||
~~NOTOC~~ | ~~NOTOC~~ |