This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
combat_systems [2022/05/10 14:20] – justin | combat_systems [2022/05/10 15:46] (current) – justin | ||
---|---|---|---|
Line 3: | Line 3: | ||
=====Tactical Turn-Based===== | =====Tactical Turn-Based===== | ||
- | Tactical turn-based is the default combat system for RPG in a Box. In the current implementation, | + | Tactical turn-based is the default combat system for RPG in a Box and is set up in the [[Combat Editor]]. In the current implementation, |
- | {{:wiki: | + | {{:tactical_turn_based_combat.gif? |
- | + | ||
- | =====Menu-Driven Turn-Based===== | + | |
- | Info coming soon. | + | |
=====Real-Time===== | =====Real-Time===== | ||
Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the " | Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the " | ||
+ | |||
+ | {{: | ||
+ | |||
+ | =====Menu-Driven Turn-Based===== | ||
+ | Menu-driven turn-based combat is set up in the [[Combat Editor]]. When triggered in first-person mode, the enemies will spawn on the current [[tile]] in front of the player (similar to dungeon crawlers like Shining in the Darkness). | ||
+ | |||
+ | {{: | ||
~~NOTOC~~ | ~~NOTOC~~ |