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combat_systems [2017/12/12 18:47] – justin | combat_systems [2022/05/10 15:46] (current) – justin | ||
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- | At this time, the combat | + | =====Tactical Turn-Based===== |
+ | Tactical turn-based is the default | ||
- | =====Turn-Based Tactical===== | + | {{:tactical_turn_based_combat.gif?nolink|}} |
- | Turn-based tactical is the default combat system for RPG in a Box. In the current implementation, | + | |
- | {{:wiki:turn_based_tactical_combat.gif? | + | =====Real-Time===== |
+ | Real-time combat is set up on a per [[character]] basis in the [[Map Editor]]. To create a real-time enemy, you simply enable the " | ||
+ | |||
+ | {{:real_time_combat.gif? | ||
+ | |||
+ | =====Menu-Driven Turn-Based===== | ||
+ | Menu-driven turn-based combat is set up in the [[Combat Editor]]. When triggered in first-person mode, the enemies will spawn on the current [[tile]] in front of the player (similar to dungeon crawlers like Shining in the Darkness). | ||
+ | |||
+ | {{:menu_driven_turn_based_combat.gif? | ||
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