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combat_systems [2017/12/12 18:19] justincombat_systems [2017/12/12 18:32] justin
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 ======Combat Systems====== ======Combat Systems======
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 +At this time, the combat functionality in RPG in a Box is very limited. The plan is to expand the current turn-based tactical system (and to implement other combat systems) once I've completed the upgrade to Godot 3.0. I expect this to be sometime in early 2018. In the meantime, refer to the [[Battle Editor]] and [[Enemy Editor]] pages for more information about the functionality that's currently available.
  
 =====Turn-Based Tactical===== =====Turn-Based Tactical=====
combat_systems.txt · Last modified: 2022/05/10 15:46 by justin