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camera_positions [2017/07/19 12:49] – justin | camera_positions [2017/07/19 19:05] (current) – justin | ||
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- | In order to fine tune the position of the camera, you can enable the "Free Camera" | + | In order to fine tune the position of the camera, you can enable the "Free Camera" |
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+ | Once stored, camera positions can be managed from the [[Map Properties]] panel. Clicking the " | ||
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There are a few different uses for camera positions, and more will be added as the engine grows. Continue reading below for descriptions of each use. | There are a few different uses for camera positions, and more will be added as the engine grows. Continue reading below for descriptions of each use. | ||
=====Quick Access for Editing===== | =====Quick Access for Editing===== | ||
+ | In relation to editing, camera positions are a effective way of quickly jumping to specific locations within the map. This is especially convenient when you are frequently making changes to a particular area of a map. | ||
=====Camera Scripting===== | =====Camera Scripting===== | ||
+ | Camera positions are also very useful for cutscenes in your game. There are a few scripting functions currently available that let you move the camera to one of the positions stored in the current map. | ||
+ | * [[Move Camera]] | ||
+ | * [[Move Camera At Speed]] | ||
+ | * [[Move Camera Over Time]] | ||
- | =====Main Menu===== | + | =====Main Menu Background===== |
+ | The [[UI Editor]] for the [[Main Menu]] allows you to specify a map as the menu's background. If this option is used, you can select from one of that map's saved camera positions to customize the view that is shown in the background. | ||
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