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add_item_to_tile [2024/01/29 12:09] – created justin | add_item_to_tile [2024/01/29 15:45] (current) – justin | ||
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======Add Item To Tile====== | ======Add Item To Tile====== | ||
---- | ---- | ||
- | (WIP) | + | Places an [[item]] drop on the specified [[tile]]. [[Item]] drops are displayed as billboard sprites and can be picked up by the player by interacting with them. |
====Signature: | ====Signature: | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
|tile|[[Tile]] where the [[item]] will be placed.|[[Entity]]|Yes| | |tile|[[Tile]] where the [[item]] will be placed.|[[Entity]]|Yes| | ||
- | |item||[[String]]|Yes| | + | |item|ID of the [[item]] (as defined in the [[Item Editor]]).|[[String]]|Yes| |
- | |count||[[Number]]|No| | + | |count|How many of the [[item]] to place on the [[tile]] (defaults to 1).|[[Number]]|No| |
- | + | ||
- | <WRAP center round info 100%> | + | |
- | The [[add_item_to_tile|Add Item To Tile]] function... | + | |
- | </ | + | |
====Example: | ====Example: | ||
<code bauxite> | <code bauxite> | ||
- | add_character("purple_slime", "dungeon_door_01", | + | add_item_to_tile(entity["under_tree"], "ITEM_0001", |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Add Character** function to introduce new [[npc|NPCs]] into the scene. After being added, you can use the [[set_dialogue|Set Dialogue]] function to assign | + | Use the **Add Item To Tile** function to pre-populate |
</ | </ | ||
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<WRAP half column> | <WRAP half column> | ||
====Editor Node:==== | ====Editor Node:==== | ||
- | {{:add_character_node.png? | + | {{:add_item_to_tile_node.png? |
</ | </ | ||
<WRAP half column> | <WRAP half column> | ||
- | ====Visual Demo:==== | ||
- | {{: | ||
</ | </ | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |