Dialogue Editor
From Wiki | RPG in a Box
Contents
Overview
The Dialogue Editor is used to create dialogue for the characters in your game.
Components
Toolbar
Node Buttons
- NPC: Adds a node for text that will be spoken by the character to which the dialogue is attached (i.e. the NPC).
- Player: Adds a node for text that will be spoken by the player character. If multiple Player nodes are connected to a single output, the player will be presented all as options to choose from.
- Message: Adds a node for text that will be displayed as a message (i.e. not dialogue spoken by anyone).
- Condition: Adds a node that will evaluate a conditional expression. Two output nodes can be connected to this node type, one for a "true" evaluation and one for "false".
- Script: Adds a node that will trigger a script to execute.
Other Buttons
- Select All: Selects all nodes in the dialogue graph.
- Select None: Deselects all nodes in the dialogue graph.