Factsheet

Developer:
Justin Arnold
Based in the US

Initial Release:
June 6, 2015

Early Access Release:
August 12, 2019

1.0 Release:
May 10, 2022

Website:
https://www.rpginabox.com

Press / Business Contact:
justin@rpginabox.com

Social Links:
Discord
Twitter
Reddit
YouTube
Mastodon

Platforms:
Steam
itch.io
Humble Store

Other Links:
Trello Board
Patreon
FAQ

What is RPG in a Box?

RPG in a Box lets you easily create 3D grid-based, voxel-style RPGs, adventure games, and more! As its name suggests, it contains every tool necessary for turning your ideas into games, all packaged together "in a box". The software is designed with a beginner-friendly approach as to not require any programming or modelling knowledge, while still providing a wide range of customization and openness. RPG in a Box is for everyone!

History of RPG in a Box

Justin began the development of RPG in a Box about 7 years ago. It's somewhat of a spiritual successor to RPG Toolset, an older project of his from the mid-2000s. In 2004, before RPG Toolset, he worked on a small game prototype fittingly named "Untitled RPG", which was what influenced him the most to pursue the creation of a tool for easily making 3D RPGs. When he first began working on "Untitled RPG" he had the intent to create an actual game, but after building a map editor he quickly realized that he enjoyed making the tools for the game much more than the game itself! A couple of years later, he started the development of RPG Toolset. He worked on a few different iterations of it over the years, and then finally rebooted it as RPG in a Box at the beginning of 2015. RPG in a Box is a continuation of his original vision and has the same basic concept as RPG Toolset, but with voxels! Justin believes that voxels are a key component of his vision, a missing puzzle piece of sorts, as they provide a way for users to easily build and animate their own 3D models directly within the software.

Major Features

  • Voxel Editor: Build tiles, objects, and characters from 3D pixel blocks (i.e. voxels) and easily animate them with the editor's frame-based, stop-motion animation system. Importing from MagicaVoxel (.vox) and Qubicle (.qb) is also supported.
  • Map Editor: Create grid-based worlds with the tiles you've built, then bring them to life by adding interactive NPCs and objects using the intuitive navigation and interaction system.
  • Visual Scripting: Set up and trigger in-game events with the visual, node-based script editor. Simply drag and drop the desired actions (no programming knowledge required), or manually code "quick scripts" using Bauxite, the engine's custom scripting language.
  • Dialogue: Write conversations for your NPCs using a visual, flowchart approach. Branching dialogue is supported via player choices and condition checking.
  • Camera System: Choose from three available camera presets (standard, isometric, and first-person) or tweak the settings to create a custom camera. Stage dynamic cutscenes for your game using the engine’s flexible camera scripting system.
  • Sound FX Generator: Generate fun, retro-style sound effects using the built-in tool based on Dr. Petter’s SFXR.

Videos

1.0 Release Trailer YouTube

Community Showcase YouTube

Playthrough of Built-In Example Game YouTube

Kenney 1-Bit Starter Project YouTube

Simple Puzzle Mechanic (Dungeon in my Pocket) YouTube

Moving Tile Platforms (Dungeon in my Pocket) YouTube

Preview of Tactical Turn-Based Combat YouTube

Teaser for UPGRADE (First-Person Shooter) by BurningLazers YouTube

Castle of Bread by Altair-x YouTube


Images

download all screenshots & photos as .zip (26MB)
02_voxel_editor_01.png
01_map_editor.png
03_voxel_editor_02.png
04_script_editor.png
05_dialogue_editor.png
06_item_editor.png
07_widget_editor.png
08_documentation.png
09_camera_examples.png
10_showcase_january_2022.png
12_ultima_5.png
11_dungeon_in_my_pocket_01.png
13_kenney_one_bit.png
14_patreon_assets.png
15_little_jussin.png
16_dungeon_in_my_pocket_02.png
17_camera_examples_dungeon_in_my_pocket.png
18_camera_examples_kenney_one_bit.png

download logo files as .zip (576KB)
logo
logo

Testimonials

  • "I love this engine. It's like my new favorite game that I play all the time except I can make games."
    - LazerBurns
  • "RPG in a Box is some kind of sorcery - it somehow convinced me to work ten hours on the weekend to make a wall set, lol. It was just as enjoyable as playing a game, but more satisfying."
    - The Shortest Viking
  • "I'm in love with it... since 2019. Used it over 1k hours. Do I regret one minute of it? NOPE."
    - callme-jk

Trello Board
If you'd like to get an idea of what's planned for RPG in a Box for both the near future and long term, or if you'd just like to follow along with its development, please check out the Trello board.

Godot Showcase Interview
If you're interested in learning about Justin's experience developing RPG in a Box and using Godot to create an "engine within an engine", please check out his Godot Showcase interview.

FAQ
For a list of answers to questions that are commonly asked by the community, please see the FAQ.


Team

Justin Arnold
Developer


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks