callme-jk

  • 22 days ago
  • Joined Aug 4, 2024
  • Entrepreneur • Game Developer • Artist • Writer • Digital_SpacePilot

  • I have still some of the old error-lines but it works again and could not find anything that isn't working in this game currently. Big thanks. 🙂
    And it feels even a little bit better / smoother compared with pre-update. - Good work. This regenerative stat-feature is something I missed for this game, beside fullscreen-toggle over keybinding (good during developing-testing - I love it.) for all five games I create currently with RPG in a Box. Great new feature, I will use them. 🙂

  • Based btw on the 2D Kenney Sample-project. - I changed the weapon to range combat.
    The chars comes with 2 frames both have the same content. (frame 1) and will be used for attack & all walking animations. Will update this post later with the shooting-part and external error lines during this action. Because the first lines ( ~ 60%) come after loading the game without action and I think these first lines were not all inside pre-update.

  • Does the issue occur in the editor or during gameplay?
    gameplay

    If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
    free movement, real time combat, cursor guided, automatic shooting modus. give the weapon over default equipment system of the player-model. Same use the npc's that can shoot with sound.

    Briefly describe the issue you're experiencing:
    Hit/hold LMB to attack npc's don't work correctly anymore. No visible projectiles, no sound.
    The hit works, because the npc goes hostile after attack, like in the setup defined.

    Before the update one shot hold-click and the projectiles (many) was flying into the cursor guides direction. Change the direction was fast/directly with cursor guided shooting.

    Now it works like:

    Player model directly in the near of the npc, 2-4 damage values (I think pre-update around 24 damage-values with npc-resistance) and no sound. - In larger distance no attack / visible projectiles anymore. Not sure about projectiles in short-distance. I think there is nothing but hard to say in this short distance. Cursor guided shooting works now slowly and in around 45 degree only. Not directly anymore.

    Are there any errors in the in-game debug console or external console window?

    external console only:

    ERROR: Signal 'mouse_entered' is already connected to given method 'handle_mouse_entered_entity' in that object.
    At: core\object.cpp:1473
    SCRIPT ERROR: add_item_to_container: Invalid get index '8' (on base: 'Array').
    At: res://shared_functions.gde:4528
    ERROR: Transform::set_look_at: Condition ' v_x.length() == 0 ' is true.
    At: core\math\transform.cpp:105
    ERROR: This function can't be used during the in/out signal.
    At: scene\3d\area.cpp:224
    SCRIPT ERROR: add_item_to_container: Invalid get index '8' (on base: 'Array').
    At: res://shared_functions.gde:4528
    SCRIPT ERROR: give_item: Invalid call. Nonexistent function 'size' in base 'Nil'.
    At: res://game.gde:9791
    SCRIPT ERROR: add_item_to_container: Invalid get index '8' (on base: 'Array').
    At: res://shared_functions.gde:4528
    SCRIPT ERROR: give_item: Invalid call. Nonexistent function 'size' in base 'Nil'.
    At: res://game.gde:9791
    ERROR: This function can't be used during the in/out signal.
    At: scene\3d\area.cpp:224
    ERROR: This function can't be used during the in/out signal.
    At: scene\3d\area.cpp:224
    ERROR: Signal 'mouse_entered' is already connected to given method 'handle_mouse_entered_entity' in that object.
    At: core\object.cpp:1473
    SCRIPT ERROR: add_item_to_container: Invalid get index '8' (on base: 'Array').
    At: res://shared_functions.gde:4528
    ERROR: Transform::set_look_at: Condition ' v_x.length() == 0 ' is true.
    At: core\math\transform.cpp:105

    Provide the steps necessary to reproduce the issue:
    Shoot with above mentioned configuration in the npc-direction.

    And Collision/Zones for projectiles (max. size of the model), chars, and in the map for borders.

    Only things I have changed (directly after the update)

    • Added F key in free movement key configuration for fullscreen option on/off
    • Changed ammo (default MP) from default to regenerative and back again to default. (no difference)

    Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case): --