U
Umbre

  • 2 days ago
  • Joined Aug 6, 2024
  • Loves to make Games

  • I need help to solve some things that just break for me.

    1. Enemies die but keeps their animation going.
      Yes I use attach points for them to look better but that shouldnt have an effect and they have Death animations but they play their walking, attack or idle animation when they die. they also have a 0 movement delay.

    2. Player literaly cant interact with anything object.
      Chests, Buttons and anything that requires interaction just doesnt work there is no E to interact pop up and nothing happens when I try to interact either But when I switch to grid based movement It just works for some reaon.

    3. I have a reload map script that just freezez the game
      reset_map(map.name);
      The map name that it breaks on is named "Dungeon a b"

    Please if you how to fix any of these just comment the fix.

  • Every time I try to use a .Wav file from Bosca Ceoil it Either doesnt play or says that its the wrong format but ive tried the .wav files that exist already in RPG in a box and those work fine. How do I fix this?

    • Justin I dont know if this will help butThis has happened to a bunch of times and it seems like It happens whenever I hit the entity while its in an animation then every time it goes back to the same animation frame It blinks again.

    • I have already seen a post asking about this but its almost a Year old and still no news about it so I just want to know if it is in Development now if it has a planned release date or if it will release before V2.0. Im asking this because I have made multiple Games that I had to cancel because of this not being a feature heres a List from just 1 Person out the many people who use RPG in a Box. 1. Cosmicraft, a space survival game. 2. Unnamed Platformer. 3. Slimekeep, A 2d metroidvania. 4. Unnamed survival game. 5. Unnamed top down fighting game.
      Im sorry for this becoming a bit to focused on what I have done and what this has canceled but I Still know Game dev takes a long time but no news about a feature promised to release soon a year ago is just weird, all im asking for is if this is in development or not please. Im not trying to be Rude or Hatefull im just annoyed that so many things are locked behind a this feature.

      • jaymcee
        Step 1 Go into Game configuration NOT settings.
        Step 2 Go to User Interface.
        Step 3 toggle the Skill bar Switch to be ON.

        If this doesnt work or if you would Like more clear Instruction please respond and tell me the Issue.

      • Step 1. Make a Script with the Attach object function then make a second script with the Detach object function
        Step 2. put those scripts in the items on equip and on unequip.
        If my Instructions had to little information please respond and tell me that.

      • As the Title suggests It would help to have Auto tiles Have Automatic pathing As an Option Because Without it, It is Extremly difficult and extra Time consuming when making Maps with Auto Tiles. Even tho without this feature every map might only add 5-15 minutes that time adds up and makes Map creation fell very bad and if you only miss a single path that could create Exploits, Locked areas and many more issues.

        A quick summary of this that explains my reason why this shoulb be added

        1. Autotiles are annoying to use with enemies and grid movement.
        2. Autotiles feel almost Useless and are barely used mainly because of this.
        3. Autotiles can add multiple Hours to game creation.
        4. Autotiles would be 100X more usefull if this was added.
      • jaymcee Are you using Turnbased or Tactical Combat? If you answer this I can Help you better.

        • You just need to turn on Useable in Combat.

          • Edited

          Does the issue occur in the editor or during gameplay?
          Gameplay

          If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
          N/A

          Briefly describe the issue you're experiencing:
          I have a script that generates a random terrain, Currently its flat but it seem to end early and only finishes half the script before giving up.

          Are there any errors in the in-game debug console or external console window?
          nope

          Provide the steps necessary to reproduce the issue:
          Place a platform at 0, 0, 16, and give it the "temporaryI" ID the run this script
          hide_widget("titlea");
          load_map("overworld", coord[0, 0, 16], SOUTH);
          $G = "G";
          $S = "S";
          $Z = 5;
          $rows = 50;
          while $rows != 0 do
          $placed = 50;
          $X = -25;
          while $placed != 0 do
          if random(1, 2) == 1 then
          add_tile("grass", coord[$X, $Z, 0], $G);
          $X += 1;
          $G += "A";
          $placed -= 1;
          else
          add_tile("sand", coord[$X, $Z, 0], $G);
          $X += 1;
          $G += "A";
          $placed -= 1;
          end;
          end ;
          $rows -= 1;
          $Z -= 1;
          end;
          remove_entity("temporaryI");

          Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):

        • Bad news for Cosmicraft

          No its not getting cancelled I have just been working for around 8-13 Hours per day on Cosmicraft and other stuff constantly for a few weeks and well I just need a Break from constantly working.

          1. Will it be Server based, Friends only, Both or Something diffrent.
          2. Will it have Friends list and Invitations.
          3. Will it have a chat? if so will it have Text chat or Proximity chat.
          4. Will it have vievable usernames?
        • You could also decrease gravity when below that height.

        • You can do all of those.

        • No entities cant use Free movement yet.

        • Devlog #1 24/12/28


          Added acid volcano pillar thing in second area. Added Hunger and Food. Added Battery stat required to use Tools. Added a Dash tool.

          Thats about it for now!

        • Cosmicraft!
          Credits Person!


          Beta building system-

          this is a survival game on an alien planet that is still in early beta.

        • If you see this please just leave a comment, like it or something like that, This is my first Project posted and i just really want to know if someone has seen it or not.