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Neuro... No Neuro

  • 2 hours ago
  • Joined 5 days ago
  • Alright, new fun and weird thingy -
    @Justin I figured out how to get my 3D model in the game for now. Needs not one, not two, but three pieces.

    .OBJ
    .MTL
    .PNG (if a .PNG is part of the texture).

    So, I got NNN in the game, they're mobile. Now, NNN has a TWIN! 😃

    And have fun watching this commercial from my youth in the 80s!

    Wow! Check it out!!!

  • Neuro... No Neuro Really, thank you so much!

    The .mtl file was not in your copy of the folder, but in mine - sorry, really early AM just woke up 😀

    I went and tried it again, once again, all the files are in the particular folder I was pulling from "NNN Head 2023.obj" and "NNN Head 2023.mtl" (these are the files I am trying this AM). RPGIAB sees the .obj and .bbmodel files in the folder, let's me open them, but the model doesn't show up. I'm so excited that you can make that happen on your end, because I'm really excited to be able to use RPGIAB for parts of my animation/film-work!

    • Absolutely! The thing is, the file is there in the folder for other variations of these models. I know the .mtl has to be there, and I’m sorry I didn’t include it. Thank you for the failsafe!

      • Does the issue occur in the editor or during gameplay?
        Occurs in the Editor. I import the file, and it does not appear.

        If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
        Not gameplay issue

        Briefly describe the issue you're experiencing:
        Not gameplay issue

        Are there any errors in the in-game debug console or external console window?
        Not sure - didn't get here yet.

        Provide the steps necessary to reproduce the issue:
        Create Character, use Mesh option, import .OBJ, get nothing in the voxel editing boundary box where it might appear.

        Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):

        Game:
        3D File: