JoshX

  • JoshX i've just put in a bug report on this issue after taking a look for myself.

  • Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
    Gameplay, Grid

    Briefly describe the issue you're experiencing:
    If you change_player to a npc on the map, or a party member, and then save the game, if you load the saved game, you will be loaded back in as the original player character, but still standing on the saved position.
    Two different outcomes occur depending on if the swapped character was a map npc, or a party member.

    Map NPC
    The NPC will also be standing on the same tile as the player, but no longer moves around (had initial "move anywhere" behavior before changing player and saving)

    Party Member model
    The party member is still in the party (printing their .member["id"] returns the model) and the player can not walk back onto the tile you loaded in on once leaving it...as if the party model is invisible and occupying it still.
    Printing the party.member id of that model returns their coordinates as the saved tile.

    Are there any errors in the in-game debug console or external console window?
    Not when quitting to title and loading...however....

    If you save and then just load, the following errors show on the console and a different outcome occurs in game.
    Still the same character in the loaded game as when saved...but cannot move.

    Provide the steps necessary to reproduce the issue:

    1. Add a NPC to a map
    2. Play the game
    3. change_player to NPC
    4. save the game
    5. Quit to Title
    6. Load

    -and-

    1. play the game
    2. add party member
    3. change_player to party member
    4. save
    5. quit to title
    6. load
    7. notice how the tile is no longer enterable once walking off it.

    Provide a download link to the bare bones project (if applicable):
    Can provide one if necessary

    • JoshX Thanks for sharing! I haven't seen this before, but it sounds like there was potentially a temporary disconnect somewhere between the Game Explorer and the project files on the drive. Clicking the "Refresh" button on the Game Explorer toolbar would have probably forced the map to reappear in the list based on the description of what happened, as an alternative to restarting the application.

    • Hello everyone!

      We started Rise of Erion as a father/son-project about a year ago. We first used RPG Maker but it turned out, that it wasn't flexible enough (well, not without a lot of plugins) for what we wanted to do. So we switched to RPG in a Box and have been working on our game ever since.

      It's not always easy to work on it with everything that is going on in our lives at the moment but it is a lot of fun!
      My son learns a lot about scripting through the visual UI of RPGiaB, while I prefer the good old text-only approach.

      Thanks for this awesome tool, Justin!

    • Hello, I'm completely new to game development/design so I'm hoping RPG in a Box will be a good start to my journey in game dev.

    • Forum will be amazing, discord is limited in ways for archiving data. Good idea.

    • Hello,

      I’m mostly an eternal noob, more curious than actually doing anything... These days i’m more motivated than usual to try and make an actual game, so, we will see.

    • Well, Madochists, are you sick of all this suffering and anguish? Do you want to put a stop to it all? Look no further than this fangame! Here is the Google doc containing info about this fangame, which I wish to develop as a nice and happy way against the heartless nature of the series. And if you’re not a Madochist and you just want a nice adventure, or you wish to get involved? Well, just contact me and I’ll gladly let you join!
      https://docs.google.com/document/d/1giteAieyx0GJCrR_tQN76p8SRX77nXr0ykdJYpEe15I/edit?usp=sharing