Does the issue occur in the editor or during gameplay?
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Briefly describe the issue you're experiencing:
When setting a sound to a frame of an "idle" animation, it will play on all frames of that animation (or it's double playing).
So for example, if an idle animation is 2 frames, even though you only set it on frame 1, it will also play on frame 2.
Not only that, but the rogue idle sound will play even during other animations like "walk" when it's not even the active animation.
This so far only seems to affect "idle"..."walk" which I also tested seems to work as normal.
Another note....the rogue idle sound (or it could just be the idle sound) also plays during the Main Menu before loading the first map.
Are there any errors in the in-game debug console or external console window?
Provide the steps necessary to reproduce the issue:
- Assign a sound to a single frame of a multi frame "idle" animation
- Set the animation to a speed where each frame plays slow enough to see whats happening
- play the game
All idle frames should play the sound, and if you walk long enough for the speed of the idle animation to do another frame while you walk, you'll hear the sound again.
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):