Does the issue occur in the editor or during gameplay?
The issue occurs during gameplay.
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Free movement, standard camera.
Briefly describe the issue you're experiencing:
When a player collides with an object, the walk animation continues to play as it should. If the walk animation is overridden, when the player collides with an object, the animation freezes and/or stutters (usually when the object is hit at an angle).
Are there any errors in the in-game debug console or external console window?
None.
Provide the steps necessary to reproduce the issue:
- Create a button (or something for the player to interact with) that runs a script that overrides the walk animation.
- Walk into a wall/object at an angle.
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
Red block runs the script that overrides the walk animation with the climb animation.
Link;
https://drive.google.com/drive/folders/17Mt_e67aG8nEv7YxHAOo0OVD8L09oPJ3?usp=sharing