Stumpy New Features Added "[" and "]" shortcut keys to the Map Editor for cycling through the textures of the pending model while in "Place" mode or the selected entity while in "Edit" mode Added "T" shortcut key to the Voxel Editor for adding a new texture to the current frame (displays the "Add Texture" dialog, allowing a texture to be quickly named and created) Added "Pending Placement Effect" editor setting for the Map Editor to disable the green glowing effect that's displayed on the pending model while in "Place" mode Added "Pending Placement Bounds" editor setting for the Map Editor to disable the dimension boundaries that are displayed on the pending model while in "Place" mode Added popup dialog that displays in the editor when a project's "items.json" has been edited externally and has invalid JSON syntax (includes error details to assist in correction) Improved default collision for sprite-based models and voxel-based models using the "Sprite" mesh type to better fit their actual shape when the billboard option is disabled Bug Fixes Fixed issue where projectiles were not properly firing from real-time enemies that were equipped with ranged weapons in free movement mode (only their attack animation would play) Fixed issue where "on hit" scripts for ranged weapons weren't being triggered in grid-based movement when attacking via mouse cursor action (would only trigger when free attacking) Fixed issue where "on hit" scripts for weapons could be lost when saving in the Item Editor while an item with the "Projectile" setting enabled was currently selected Fixed issue where nested attachments with attach point positions other than (0, 0, 0) would not display at the proper location when viewing the parent model in the Voxel Editor Fixed issue where changes to the default attached objects or effects for a model in the Voxel Editor were not being carried over to entities that already existed in a map Fixed issue where item pickup thingies would not work in free movement when using the "Character Collides" trigger event with a voxel-based model using the "Sprite" mesh type Fixed issue where item pickup thingies would lose their scale, offset, and rotation as configured in the Map Editor after having been picked up and respawned in-game Fixed issue where item icon popups (shown when the player receives an item from an entity) weren't originating from the proper height for non-default scale sprite-based models Fixed issue where item icon popups weren't showing when the player picked up an item that had been dropped from their inventory or added via the "Add Item To Tile" function Fixed issue where quick slots were not able to used after saving then loading a game if the quick slot had an item assigned to it when the game was saved Fixed issue where tool items without an image assigned would display as blank when set as the active tool instead of falling back to the placeholder question mark image Fixed issue where custom collision wasn't positioned correctly in-game for passable, non-default scale entities when configured for voxel-based models using the "Sprite" mesh type Fixed issue where the player character's jump animation wasn't triggering for jumps beyond the first one if the jump count was set to higher than one in the game configuration Fixed issue where an "invalid sound effect" error would display in the debug console when attempting to jump with the Stumpy character from the built-in Asset Library Fixed issue where marker icons displayed above entities in the Map Editor would sometimes display at the incorrect height when the entity's model was sprite-based Fixed issue where the glowing selection effect was not displaying properly in the Map Editor when selecting an entity in which the base model only consisted of attachments Fixed issue where an entity's texture would revert to the default one in the Map Editor after changing its initial texture from the Entity Properties tab then deselecting it Fixed issue where sprite-based models and voxel-based models using the "Sprite" mesh type would incorrectly render behind others of the same type when selected in the Map Editor Fixed issue where the scale setting on the Entity Properties tab in the Map Editor wasn't showing the correct values when selecting a voxel-based entity with the "Sprite" mesh type Fixed issue where disabling type icons in the Widget Editor via the "Display Element Type Icons" button on the toolbar would not work correctly for skill slots Fixed issue where the controls displayed in the bottom right corner (e.g. "Interact" with corresponding key binding) were not being hidden when opening the management screen Fixed issue where some debugging values were inadvertently being displayed in the in-game message log when using a compound operator (e.g. +=) to modify a variable in a script Fixed issue where "64" would not work properly as an entity ID due to an Acorn 64 gl←tch that occurred while Stumpy was traversing the platformer on his epic adventure