Hello, my friends! The v1.2.1 update is here, which brings 22 additional bug fixes. Thank you so much to everyone who has taken the time to submit reports for issues that have arisen throughout your game making adventures. You're helping make RPG in a Box better for the entire community!
Bug Fixes
- Fixed issue where the ladders in "Stumpy's Platforming 101" project template were not climbable unless the "free_climb" experimental values in the Game Configuration were increased
- Fixed issue where the game title would incorrectly be set to "Stumpy's Platforming 101" when creating a new game with that project template instead of the actual title entered
- Fixed issue where "Item Pickup" thingies would incorrectly respawn in other maps if the player picked up the item then loaded another map and was still there when the timer triggered
- Fixed issue where "Item Pickup" thingies were not properly respawning if a game was saved after picking up the item (but before it had respawned in the map) then reloading
- Fixed issue where "Item Pickup" thingies configured to use the "Stat" type would fail to increase the character's stat unless first selecting a different stat from the dropdown
- Fixed issue where "Item Pickup" thingies weren't displaying number popups (e.g. +1, -1) to indicate an HP increase or decrease when the pickup was configured to modify the HP stat
- Fixed issue where items were no longer able to be placed into custom inventory widgets or given to the character via the "Give Item" scripting function
- Fixed issue where custom quick slot bar widgets were inadvertently being hidden after closing the management screen with the ESC key or after having opened an item container
- Fixed issue where equipping items and checking inventory via the "contains" logic would no longer work properly after using the "Set Entity Model" function to change the player's model
- Fixed issue where passable zone scripts were not being triggered in grid-based mode after changing the player character via the "Set Entity Model" or "Change Player" function
- Fixed issue where attachments on the new player model were not being hidden when changing it via the "Set Entity Model" function and a view model was currently active
- Fixed issue where the player's team was not being set up properly and would be attacked by friendly NPCs when their model was changed via the "Set Entity Model" function
- Fixed issue where defeated characters were incorrectly triggering "Item Pickup" thingies (e.g. when an item pickup respawned at the location of the defeated character)
- Fixed issue where the "Damage Entity" scripting function would incorrectly damage defeated characters (and potentially trigger their death animation again)
- Fixed issue where the player character would continue to receive HP regeneration even after being defeated when setting the HP stat as regenerative in the Stats Editor
- Fixed issue where the player character could continue to move and attack in free movement mode after being defeated if a "Player is Defeated" global event script was assigned
- Fixed issue where the player character was incorrectly able to attack and switch into a crouched position when under the effect of a stun type status
- Fixed issue where moving the cursor over an item that had been dropped on a tile while currently dragging an item would cause the dragged item's icon to disappear from the cursor
- Fixed issue where the player was no longer able to drop items onto nearby tiles by clicking outside of a widget when the management screen was disabled
- Fixed issue where items that had been dropped on a tile would incorrectly display the interaction icon in free movement mode (item drops can't be picked up via mouse in free movement mode)
- Fixed issue where read-only text fields on widgets would sometimes scroll to the top on their own (should now remain at the current scroll position unless its text is changed)
- Fixed issue where changing the game's title via the Game Explorer or Game Configuration wasn't updating the title displayed in the application window's titlebar