I'm just wondering a few things to i depending on what answer i get i can then post something in sugestions or the correct place
1.how dose the engine make a save game (when a player saves game thought the esc menu or saving it in a custom way like resting in an inn and it saves what data dose it save (contained in the save data) dose it save all globes? in the way of the following
like if for e.g i have this global.property["stage"] = 1 dose this or any global get saved?
if not and i use save data to then add whatever global or thing i need the game's save to keep track off
dose saving a dataset (eg like saving a set of global property's) add to the save game file?
if its none of these can u explain how it works in simple terms if at all possible
- is there anyway we can unencrypt the save game files? since there encrypted by the engine and not by us?
is there away currently to force the engine via coding to make it save the data i need it to save in a save game file?
im trying to look for away to have the engine save what i need when the player/user saves the game and then loads it at any time with all the data it needs for the player or user to carry on from there saved game
because i need guidance with this and if things arn't set up for this currently can u tell me so i can make a suggestion post on what i think needs added to the save and load system u currently have
thanks if u can help me out with this