Does the issue occur in the editor or during gameplay?
[Gameplay]
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
[Free movement and third person]
Briefly describe the issue you're experiencing:
[I have a door with a custom collision. The door has open and close animations. When you open the door, the collision goes away and when you close the door, it comes back. However, if you leave the door open and reload the world, the custom collision comes back as if the door is still closed. From that point on, you can't get rid of the collision ever. The collision never goes away when you open or close the door.]
Are there any errors in the in-game debug console or external console window?
[No]
Provide the steps necessary to reproduce the issue:
[make a door and make it so that it has open and close animations that DON'T loop. Make a custom collision so that when the door is closed, the person can't go through the closed door. Make it so that either a tile entered condition or a pressed key triggers reloading the map where the door is located. Open the door and reload the map. ]
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):
[Provided a video demonstrating it. I have a key on my keyboard that triggers the map reload.]