i kind of have to ask because this would really help me
1.will this update give us people who use 2d characters the following pre-set animation push, pull north east south west,
jump north east south west, and any over animation names that 2d supported characters need? (from the pre-set animation names?)
is there any fixes to the saving and loading games (eg the game saving the state of the game more then just what map and where the players location is when saving and loading game (as to me it should be saving everything from global.propertys so the game knows what values or what is "on" or off" so a saved game can load correctly?
kind of a big one is there any fixes to 2d characters ranged combat (eg having the projectile set in a characters model with an attach point starting from that point (not randomly spawning the projectile outside of the players model) and giving a camera a "chase" cam for turn based combat so a arrow is fired and the cam follows that projectile to its target?
also since a 2d character is set to on the engine needs to allow me to set a new preset name for a projectile (as the attach point name to the following projectile_north, projectile_east, projectile_west, projectile_south) to allow projectiles with 2d characters to have the projectile model face the right direction when its fired
lastly and this is a small one in the items tab can we get a % chance of a projectil/and or weapon missing even if it hits a target that we can set on a per item basis? or a way for a character stat to influence a change he/she can evade it
can u let me know if any of these things are/have been added as it would help my game a lot while i wait for 2.0 thanks