Does the issue occur in the editor or during gameplay?
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Grid Movement, Third Person, Isometric.
Briefly describe the issue you're experiencing:
When trying to define which skill slot a skill should go into, only Skill Slot 0001 is ever filled correctly. Attempts to fill other slots specifically only end up with skills going into Slot 0001, and if Slot 0001 is filled already they either go into totally different slots or no slots at all. I've tried filling all slots with a blank skill named "Empty", and when a new skill is equipped a script replaces "Empty" with the desired skill to avoid this "auto-filling" that happens. But once again it only works for Slot 0001, and nothing happens at all to the other slots, not even removal of "Empty".
Are there any errors in the in-game debug console or external console window?
Provide the steps necessary to reproduce the issue:
Create a custom skill and equipment widget. Create skills that fire projectiles and force the player to attack. Create and implement equipment that gives these skills to the player when equipped as well as place them in specific skill slots, and remove them from the skill widget when unequipped. Equip these items. The skills will not be in their proper places, or simply not show up at all.
Provide a download link to the bare bones project (strongly recommended if it's an in-game issue, since this helps significantly when attempting to reproduce it; the report will also be given more priority in this case):