Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Gameplay (Grid)
Briefly describe the issue you're experiencing:
When attaching a one-shot effect to an attach point of an animation (attack for example), it won't play at the point where the attach point exists.
Turning the "one shot" setting off makes the effect show in game when the animation plays.
Are there any errors in the in-game debug console or external console window?
No
Provide the steps necessary to reproduce the issue:
- Make a simple one-shot effect
- add a attach point to a animation (attack is a good candidate)
- assign the effect to the attach point [auto attach effect in game]
- test in game by playing animation
Provide a download link to the bare bones project (if applicable):
Can provide a project if required.