Does the issue occur in the editor or during gameplay? If it occurs during gameplay, please specify which movement system is being used (free movement or grid movement):
Editor/ Auto-Tile Editor
Briefly describe the issue you're experiencing:
After creating and naming a Auto-Tile set and clicking OK, the auto-tile editor does not vacate the tile slots for subsequent auto-tile creation.
They remain even if loading a entirely different project that does not contain those tiles.
The only way to currently clear the auto-tile slots is to quit out of RIAB and open it again.
Are there any errors in the in-game debug console or external console window?
No
Provide the steps necessary to reproduce the issue:
- Assign at least one tile to a tile slot in the auto-tile menu.
- click cancel.
- open the auto-tile editor again to see slot still occupied.
- fill in all slots, name tileset and click OK
- open the auto-tile editor once again to see name and tiles still present
- load a seperate project and open auto-tile editor to see same tiles and name
- Restart RIAB to clear the tiles and name from the editor.
Provide a download link to the bare bones project (if applicable):
Can provide one if necessary. Should occur in any project though.