Okay, so from the last post, it leads you to unlock that door you needed the key from the slime for, and inside is a scripted sequence leading to a battle with a human enemy. The issue is that the script is placed at the entrance to the door on the inside of the room, and you remain inside the room after you regain control of movement.

So after that, you’re stuck inside of that room, with another item used to progress that you get from that enemy, as when trying to leave you have to walk over that tile again and the script/battle happens again.

Need a way to remove the script after it is first used, but no clue how to do that. Any help is appreciated with both the previous post’s issue and this one. Thank you!

    Sphjinx
    To remove a script from a tile:

    set_entity_script(self, ""); // use self if this is going in the script on the tile, otherwise use the ID of the tile

      Slayer Thank you! I’ve been scratching my head over this for a while now. Thanks for your help here, just like last time!

      3 months later