Hi everyone, hi Justin!
I just discovered RPGIAB and am totally in love with it. After playing around with it for quite a while now, i discovered that you can use positional audio from within animations, which i absolutely love!
However, i discovered that in first-person or isometric camera, that won't work no more or in other words works differently then. Thus my idea / suggestion:
It would be great to choose from the camera or the player/view_model being the audio listener in 3d space!
Thanks!
Dennis