When working with a lot of scripts/dialogs, anytime you want to access a list, it makes you go through a whole list of every single one in your game.
If I want to work on the game idea I am experimenting with that has a lot of dialog, it would become very cumbersome to add more dialog and assign it to entities.
A solution I am proposing is allowing of dragging/dropping dialogs into the dialog slot from RPG in a Box's file manager.
An alternate solution would be Quick Dialogs.
The easiest solution is probably a way to type search so for example I can type "quest_21" and any dialog containing "quest_21" in its name will come up.
Still new to this game engine and messing around but this is a big point of contention for any immediate projects I am working with, as knowing I'm going to have to scroll through a huge list of dialog anytime I assign dialog.
Workaround looks to be preparing a naming scheme in advance so you can more easily find the dialog you want.