I noticed this issue quite some time ago, but only decided to check today if anyone ever made a report for it (I didn't find one 🤣 )
Sometimes I feel like I'm the only person that uses multi-directional. 🤣🤣🤣
Does the issue occur in the editor or during gameplay?
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Briefly describe the issue you're experiencing:
When previewing a sprite that is multi-directional, and then previewing an animation, you cannot rotate the sprite.
Below you can see the rotation working fine, when not playing an animation.
But when rotating the sprite while it is animated, it snaps back to the 'Front Facing' view.
Are there any errors in the in-game debug console or external console window?
Provide the steps necessary to reproduce the issue:
- Make bare bones project
- Open the base_justin model (or what ever model you want to use : ) )
- Set it to Billboard Sprite
- Turn on Multi-Directional
- Preview The Model
- Attempt to Rotate Model while animation is playing.
Provide a download link to the bare bones project (if applicable):