This project is still in its early stages, and it's fairly ambitious so it probably will not be done for a long time.

Basically, the plot is that the main character, Jake Trysten, used to be a detective. He left that job after something happened which I'm not going to spoil, and he now runs a small tech shop. The game begins with his wife Ava going missing and later turning up dead. However, a series of odd things happen that cause him to suspect that she might still be alive, so he sets out to investigate. The game is set in a universe that combined fantasy with cyberpunk, and the plot revolves around a weird and obscure piece of folklore that I discovered on Wikipedia.

I'm using grid-based movement and tactical turn-based combat. The game will be structured as a series of missions, where after completing each one the player will return to a hub area where you can craft items and make upgrades.

All I have done so far is make the hub area, about half of the intro sequence that will start the game off, two skills (only one of which works properly) and a few miscellaneous things. I have begun working on an area that will both be part of the intro sequence and will be the site of the first mission, but I have not made much progress on it yet.

This is each of the major characters I have made models for so far. From left to right is the main villain of the game, a boss that will be fought about midway through the game, the player character, Ava, Jake and Ava's daughter Julie, an android named Tyrko (who will be a party member to assist the player in combat), and Ryka (another android who will be part of a system I plan on eventually implementing where you can assign tasks for her to accomplish while you are on missions.)

This is Jake next to Julie, whose stuffed animal might look familiar

The upstairs area of the hub, which is essentially Jake's house. Some of the furniture models are from Padadu's furniture asset pack.

A better look at the workshop area of the hub

The thing on the left doesn't do anything, although it was originally going to. The thing in the middle is the fabricator, which can be used to create new items from materials acquired during missions. The thing on the right is a workbench for making upgrades to existing equipment.

A weapon I created as a joke (it will still be functional eventually).


This is an old video, but it is the only thing I have that showcases several of the features I've made (as well as some bugs, unfortunately)

Also, music is by Cyber Guy Audio on Youtube.

And finally, this is the finished half of the game's intro. It is worth noting that the police car now looks a lot better than it did in this video.

Unfortunately, the more times I've experienced that intro the less I like the dialogue, so I might need to do a rewrite.

I also just changed the music to something that fits the mood better

Made a little bit of progress on the morgue

The waiting room chairs are also from Padadu's furniture pack