
This project is still in its early stages, and it's fairly ambitious so it probably will not be done for a long time.
Basically, the plot is that the main character, Jake Trysten, used to be a detective. He left that job after something happened which I'm not going to spoil, and he now runs a small tech shop. The game begins with his wife Ava going missing and later turning up dead. However, a series of odd things happen that cause him to suspect that she might still be alive, so he sets out to investigate. The game is set in a universe that combined fantasy with cyberpunk, and the plot revolves around a weird and obscure piece of folklore that I discovered on Wikipedia.
I'm using grid-based movement and tactical turn-based combat. The game will be structured as a series of missions, where after completing each one the player will return to a hub area where you can craft items and make upgrades.
All I have done so far is make the hub area, about half of the intro sequence that will start the game off, two skills (only one of which works properly) and a few miscellaneous things. I have begun working on an area that will both be part of the intro sequence and will be the site of the first mission, but I have not made much progress on it yet.