
(I'm stealing how Slayer does his bug reports)
Does the issue occur in the editor or during gameplay?
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Briefly describe the issue you're experiencing:
Transparent and/or Emissive Voxels don't work work with Mesh Override
Ex: Having a Classic model, and having emissive voxels in a group, and overridden to Marching cubes.
The emissive voxels will remain in the classic mesh.
Are there any errors in the in-game debug console or external console window?
Provide the steps necessary to reproduce the issue:
- Begin by placing some voxels in a new object, tile or entity.
- Make some voxels either Emissive or Transparent (or both if you want)
- put voxels in a group, and attempt to use the mesh override on them.
- you should be able to observe them not conforming to the mesh override
Provide a download link to the bare bones project (if applicable):