Slayer Just thought I would add my Basics playlist to the forum to give people another place to find them. I will update this page as/when I add new videos to it, and also give people a place to discuss or ask questions. 😃 The layout of this top page will change over time when I get an opportunity to finetune the layout, but the links will always be available. [FYI]: For now, the thumbnails just link to the images lol I will change that soon. In the meantime, you can still access the tutorials by right- clicking the thumbnail and choosing "Open In New Tab". RPG IN A BOX BASICS
Slayer Added a video on Skills to the list. I have realised adding to the above post may not be the best for highlighting stuff has been added (the thread doesn't get bumped). So in the spirit of making sure people are aware of new videos who follow the thread, from now on I may also just post a quick update post below too.
Slayer Added a video on "Ladders & Climbables" to the list This is a fully chaptered video covering about all there is to know on the topic of Climbables! The video gives a detailed overview of how to setup various examples of climbables such as ladders, vines, sliding poles etc. for both Grid Mode games, as well as Free Movement games. . How to model a climbable asset . The importance of the "Impassible" setting for climbables . Player model requirements for "climbing" . Checking & Positioning the player/climbable, using "preview" models . Placing Climbables in relation to other tiles, such as walls . How to make a climbable ladder (Grid Mode) . NPCs & Climbables . Forced/Automatic Climbing setting . Why Z-Height is EXTREMELY important in Grid based climbables . How to make a Sliding Pole (showcasing One-Way climbable & setting diff climb animation) . How to make a climbable surface in Free Movement (Vine wall) . Pros & Cons of climbables in Free Movement . Experimental climb settings
Slayer . Added a video on the Event Scheduler This video will explain how to use the Event Scheduler to schedule automated, repeatable scripts. CHAPTERS What Are Event Schedules? Where are the Event Options Located? How RPG In A Box measures time How to schedule an event How Event Schedules relate to Maps The importance of 0 (Zero) Example of an event triggering every 10 seconds Limitation of Event Schedules/workarounds