Does the issue occur in the editor or during game-play?
Mainly everything here occurs during game-play/play-test
My controller setup is for a old-school dungeon crawler type of game so first person camera with grid movement
Briefly describe the issue you're experiencing:
Multiple errors occur in this process:
-Combat don't load a set combat arena map at all.
-In multiple enemy combat they all stack together obnoxiously.
-Since the arena don't load it keeps me at the overworld but the NPC actor that initiates combat stays visible.
-A multiple foe combat ends when one of the enemies is defeated.
-After combat movement gets locked and effectively getting on a stuck state where I can turn but not move(might be a collision check thing perhaps?)
-Sometimes I get a console error that tells me that the combat is already running.
Are there any errors in the in-game debug console or external console window?
A"combat is already running" show's in the in-play console when colliding with an enemy but it's inconsistent.
Provide the steps necessary to reproduce the issue:
-Setup grid movement with first person camera with its corresponding view-model
-Setup a basic enemy on a map
-Create a combat type of menu-driven combat with an specified arena map.
-Set the combat enemy group to more than one
-Create a blank map to set as combat arena
-Set combat to run when enemy is close to player.
Provide a download link to the bare bones project (if applicable):
Download