New Features/Changes
- Added "Attackable in Real-Time" and "Hostility" settings for enemy spawns in the Combat Editor to specify each enemy's behavior upon spawning
- Updated default behavior for enemies spawned in real-time via spawns configured in the Combat Editor to be attackable and hostile by default
Bug Fixes
- Fixed issue where the strength value was not being respected when applying noise to voxels in the Voxel Editor
- Fixed issue where ranged weapons were not hitting enemies under certain circumstances when using the grid-based movement system