Justin New Features/Changes Added "Attackable in Real-Time" and "Hostility" settings for enemy spawns in the Combat Editor to specify each enemy's behavior upon spawning Updated default behavior for enemies spawned in real-time via spawns configured in the Combat Editor to be attackable and hostile by default Bug Fixes Fixed issue where the strength value was not being respected when applying noise to voxels in the Voxel Editor Fixed issue where ranged weapons were not hitting enemies under certain circumstances when using the grid-based movement system