New Features/Changes

  • Added "Attackable in Real-Time" and "Hostility" settings for enemy spawns in the Combat Editor to specify each enemy's behavior upon spawning
  • Updated default behavior for enemies spawned in real-time via spawns configured in the Combat Editor to be attackable and hostile by default

Bug Fixes

  • Fixed issue where the strength value was not being respected when applying noise to voxels in the Voxel Editor
  • Fixed issue where ranged weapons were not hitting enemies under certain circumstances when using the grid-based movement system