Does the issue occur in the editor or during gameplay?
Gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Grid movement, Standard
Briefly describe the issue you're experiencing:
After enabling map boundaries and setting up a area for the camera to remain in, when returning to the map editor and disabling it, saving and playing the game again, the map still acts like it has a boundary and the camera stops following the player when leaving the same set of tiles.
Are there any errors in the in-game debug console or external console window?
no
Provide the steps necessary to reproduce the issue:
- Define a boundary to a map
- playtest the boundary works and the camera stops following the player when leaving the bounds
- return to map editor and turn off the boundary
- playtest and leave the boundary area...camera still stops following you.
Provide a download link to the bare bones project (if applicable):
I can provide a project that has this issue if needs be.