Does the issue occur in the editor or during gameplay?
Gameplay
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Tested with Grid movement, Standard camera
Briefly describe the issue you're experiencing:
Saving a game just after loading into a second map results in a stuck player when loading the save.
The terminal window spams a lot of the same error (shown below) and the player just "walks" in place.
I have tried many alternatives to fix it such as:
a) adding a wait() between load_map and save_game
b) putting save_game into the post-load event of the next map
c) putting a wait() into the post-load script before the save
none of those yielded a solution and all resulted in the above issue.
HOWEVER....
I did find a solution, and this should provide further information hopefully in finding the cause.
This seems to be only an issue with the tile you load the map to.
The moment you walk off the load_map tile and save...it will load fine without issue.
So my current workaround is to force the player to first move to the front_tile on post-load, then save.
I will provide some additional info at the bottom of the report.
POST-LOAD SCRIPT (workaround)
set_player_movement_locked(true);
move_character(player, player.front_tile, true);
set_player_movement_locked(false);
save_game();
Are there any errors in the in-game debug console or external console window?
Yes, all these when you load and attempt to walk somewhere.

Provide the steps necessary to reproduce the issue:
- Create a project with two maps
- Create a tile link between the two maps usng the map editor quick script
- play the game and step on the tile link to load map 2
- as soon as map 2 has loaded, use console to save_game()
- quit to title
- continue
- try to walk....observe terminal and model
- repeat step 3...but now walk off that tile first and then save
- repeat steps 5 - 7....walking works!
If for whatever reason, using the console to save_game() works [in my tests it didnt], put the save into a post-load script or immediately after the load_map to map2.
Additonal Info
This appears to only occur if you transition to a map via a tile script.
I am going to further investigate that.
However, if you open the console and manually type load_map, followed by save afterward....quitting and loading will work.
Hopefully there's enough to go on there for now to look into this issue.
[Further Investigation]
The reason opening the console and loading_map and saving worked is actually to do with the fact i didn't move first.
I just clicked quick play, immediately opened console and typed load_map, and save...that results in a load game where you can move.
However, if you quick play, and move around a bit first, then open the console, load_map and save....the load game will now have issues.