Justin New Features/Changes Added ability to change the in-game camera's FOV via the "Set Gameplay Property" scripting function (e.g. set_gameplay_property("camera_fov", 40)) Added ability to retrieve the item currently assigned to a quick slot via the ".item" property (returns a codex, e.g. widget["quick_slot_bar"].element["0001"].item) Changed "Stop Sound" scripting function to throw a silent warning to the debug console and continue instead of failing with an error when attempting to stop an invalid sound Bug Fixes Fixed an issue where the voxel cursor was incorrectly being shown when returning from an image capture in the Voxel Editor while the attach point selection tool was active Fixed an issue where collision boxes and the attach point gizmo were not being hidden while in certain modes in the Voxel Editor (capturing images, mesh view, etc.) Documentation Added initial version of built-in docs for the "Give Currency" and "Remove Currency" scripting functions Updated "Stats Editor" built-in docs to include comprehensive details covering stats, leveling, equipment, skills, status effects, and currency Updated "Set Gameplay Property" built-in docs to include the "camera_fov" property for changing the camera's FOV
♤|SODA|♤ Justin So glad you added the sound thing! I jump around a lot for testing, and always have to remember to add (and re-add) the stop_sound() function. 🤣