Does the issue occur in the editor or during gameplay?
Ingame
If it's a gameplay issue, please specify which movement system and camera type you're using (free movement vs. grid movement, third-person vs. first-person) or N/A if not applicable:
Grid movement
Briefly describe the issue you're experiencing:
Using a script to cycle party members with the "change player" function. However, once it has been cycled through once while moving the character, the movement seem to be stored and when cycled through again, the character previously cycled while moving, tries to somehow complete previous inputted movement.
Are there any errors in the in-game debug console or external console window?
Nope
Provide the steps necessary to reproduce the issue:
- Create a script that changes the player and eventually cycles back to previous characters.
- Move while running the script.
- Wonky movement soon occurs.