Option on turn-based skills to wait until the attached script executes before moving on to the next turn so that an enemy's turn does not begin while a player's skill is still taking its effect. This is causing me problems because I am trying to use a skill that begins with "request entity," and if used after movement it will mess everything up as it is still trying to let the player choose while the enemy is acting.
Option to pause turn order until a skill's script has completed