Justin New Features/Changes Added initial implementation of a gizmo tool to the Voxel Editor for moving attach points directly within the 3D viewport, with rotation and scaling to come in a future update Added animation panel to the Voxel Editor that displays any animations to which the current frame belongs (displayed in the bottom left corner) Added "Interact Control Image" setting to the Game Configuration's "User Interface" section for customizing the control image shown when near an interactable object in free movement mode Updated the current view panel in the bottom right corner of the Voxel Editor so that the "Left" and "Right" sides are now relative to the model's front (i.e. swapped) Bug Fixes Fixed issue where impassable zones were blocking mouse input in the Map Editor and could potentially prevent entities from being selected when clicked on Fixed issue where the "Rotate Player To Direction" scripting function would not work properly when used with the first-person camera Fixed issue where attachments in the Voxel Editor could potentially prevent the "Select Attach Point" tool from being able to click on an attach point Fixed issue where the "Animations" dropdown on the Model Properties tab was not being clipped properly and long animation names would cause the tab to inadvertently expand Fixed issue where using the "contains" conditional operator to check that an array created from the "range" function has a specific value could fail to work properly Documentation Updated "Scripting Reference" built-in docs to include info about arrays being supported with the "inverse" function